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Video conference rooms that work the first time

Meetings that start on time, remote participants who hear the whole table and a camera that shows everyone. How we design a video conference room by size, with an example and a checklist.

9 min readBy Equipo Aiscnet
Video conference rooms that work the first time

It is 10:00. Six people are in the room, three more are joining from other offices and a client is waiting. Someone is looking for the adapter, someone else restarts the laptop and the display says "no signal". At 10:10 the meeting finally starts, and the first thing you hear from the other side is: "Sorry, can you repeat that? We can't hear the people at the back."

A video conference room does not fail because of bad luck. It fails because it was put together from loose parts: a spare display, a webcam, a laptop speaker. When it is designed as a system, for that room and for how it is used, the meeting starts with one tap.

Problems we solve

Meetings start 10 minutes late

Cables that do not fit, a laptop that does not detect the display, an app that wants to update. Every meeting opens with improvised tech support.

Remote participants cannot hear the back of the room

A microphone meant for three people does not reach someone five meters away. The other side hears half the room.

Echo and noise

Remote participants hear themselves with a delay, or hear the air conditioning and the keyboards more than the people.

The camera shows half the table

A camera with a narrow angle, or in the wrong place, leaves out exactly the people sitting closest to the display.

Cables and adapters that go missing

The adapter for the visitor's laptop is never there, and the cable that is left is damaged or cannot carry the signal.

A display that is too small

From the far end of the table nobody can read a spreadsheet or make out faces. Everyone ends up looking at their own laptop.

A room is a system, not a TV with a camera

Camera, microphones, speakers, display, control and network have to be designed together and for that room. What works in a four-person room does not work for a sixteen-person boardroom: distances, acoustics and the number of people who need to be seen and heard all change.

What a video conference room needs by size: small, medium and large
Example reference: the equipment grows with the room. In small rooms a video bar does almost everything; in large ones each function has its own device.

Audio: the first thing you notice when it fails

On a video call people tolerate an average picture, but not audio they cannot understand. That is why design starts with sound: how many microphones, where they go and how echo is prevented.

Echo happens when the remote participants' voices come out of the room speakers, go back into the microphones and return to them with a delay. The echo canceller compares what the microphone picks up with what went out through the speakers and subtracts it before sending.

Audio path in a room: microphones, echo cancellation, platform and speakers
Simplified audio path: the processor uses the signal sent to the speakers as a reference to remove the echo before sending the room's voice to the platform.

The room itself has a sound: glass, bare walls and hard ceilings make voices bounce. Sometimes the most effective improvement is not another microphone but acoustic panels, a rug or a curtain.

Camera: the whole table in frame

The camera's angle and position decide who appears. It goes centered, above or below the display, so people look toward it when they look at the remote participants. Auto-framing cameras adjust the picture to whoever is in the room, and in large rooms, cameras that follow the speaker keep the other side from seeing twelve tiny people.

Display: sized for the distance

A common rule of thumb in the audiovisual industry links image size to the distance of the farthest viewer: to see faces and presentations, no more than about six times the image height; to read spreadsheets or small text, about four times. On a 16:9 display, the height is roughly half the diagonal.

Example: a medium room for 8 people

Take an example room of 6 × 4.5 m with a table for 8 people. The figures are illustrative: on every project they are measured on site.

Floor plan of a medium room with camera angle, microphone pickup and distance to the display
Illustrative example. The 4 and 6 times image height rule is a practical reference, not a standard; pickup radius depends on the microphone model.
  • Camera. The closest people sit 1.4 m from the display and 1.1 m from the center of the table. To get them in frame, the camera needs a horizontal angle of at least about 80°: a 90° camera shows the whole table; a 60° one leaves them out.
  • Microphones. Two table microphones keep every person within 1.2 m of one of them. With only the video bar's microphone, the people at the far end would be more than 4 m away.
  • Display. The farthest person sits about 4.2 m away. A 65″ display (0.81 m tall) works for faces and presentations: 6 × 0.81 ≈ 4.9 m. If the room is used to review spreadsheets or drawings, an 86″ display is the better choice: 4 × 1.07 ≈ 4.3 m.
  • Signal. A 4K picture at 60 frames per second needs about 18 Gbps between the laptop and the display. If the connection is at the table and the display is several meters away, the cable has to be chosen with care or an extender used. We calculate it before running the pathways.

Cisco and Google Meet, integrated with your calendar

We work with Cisco and Google Meet room systems. First comes the platform your organization uses and, based on it, the room system, which integrates with the meetings and calendars people already use, shows up as a bookable resource and the meeting starts with one tap on the panel, without hunting for links or cables.

The network is part of the room too. The room system gets a wired network outlet, not WiFi; panels and some microphones and cameras are powered over PoE, and rooms sit on their own network with priority for voice and video. Since we are vendor agnostic, we also check what can be reused: displays, pathways and network outlets.

Checklist for a room

  • Size and use. Length, width and height, how many people and what for: internal meetings, clients, training or board meetings.
  • Acoustics. Glass, bare walls, noise from the HVAC or the street. If a clap leaves an echo, the room needs treatment.
  • Lighting. Windows behind people leave faces backlit; even light over the table works best.
  • Camera. Enough angle for the closest person, centered above or below the display.
  • Microphones. Every seat close to a microphone, with echo cancellation enabled and tested.
  • Display. Sized for the distance of the farthest person, at a height that heads do not block.
  • Table connection. Wireless screen sharing or one fixed cable with its adapter, in a table box.
  • Control. A touch panel with the room schedule to join with one tap.
  • Network and power. A wired network outlet for the room system, PoE where needed and power outlets at the table.
  • Testing and handover. A test call from every seat, a visible user guide and the support contact at hand.

Our process

  1. 1

    Assessment and survey

    We measure the room, check acoustics, lighting, network, power and pathways, and talk with the people who use it.

  2. 2

    Design

    We define camera, microphones, speakers, display and control by size and use, on the room's floor plan.

  3. 3

    Implementation

    We run pathways, mount and connect everything in coordination with your operation, so the room is out of service for as little time as possible.

  4. 4

    Testing and commissioning

    We adjust framing, levels and echo cancellation, and make test calls from every seat.

  5. 5

    Documentation

    We hand over the connection diagram, the configuration and a user guide for the people who use the room.

  6. 6

    Support

    We remain available for support. If we operate your network (network as a service or managed services), the room is integrated into our management system.

What changes in your meetings

Room built from partsRoom designed as a system
Starting the meetingCables, adapters and lost minutesOne tap on the panel
Audio for remote participantsOnly people near the device are heardThe whole table, no echo
PictureHalf the table in frameThe whole table, with auto-framing
DisplayChosen by price or wall spaceChosen by viewing distance
VisitorsDepend on whatever adapter is aroundShare wirelessly or with a fixed cable
Several roomsEach one works differentlySame standard and documentation in all of them

General comparison; results depend on each room and how it is used.

Meeting room with the display centered on the wall, the camera below it and microphones and a control panel on the table
A medium room: the camera centered on the display, microphones spread across the table and a panel to start the meeting.

Further reading

On AISCNET Learning, our technical training platform, you will find free articles and calculators on these topics:

On this blog:

Tell us what you need through our contact form or learn more about our audio, video and web service.

  • Videoconferencia
  • Salas de reuniones
  • Cisco
  • Google Meet
  • Cancelación de eco
  • Micrófonos
  • Pantallas
  • Audio y video

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